// Member handbook
Standards
& conduct
What we expect from every member of D.A.G.R. — and what you can expect from us.
// Standards
Declare a primary and a secondary. Become proficient with both.
Orders come from your team leader. Leaders answer to Command.
Short, clear, on the net. Say what matters and get off.
Aim for 2 to 3 days a week. Share your availability and timezone.
Your team serves the fight. Remember the mission.
FNG, Regular, Veteran, Leader. Promotions are earned through action.
// Code of conduct
No harassment, hate or slurs. Disagree without the drama.
No cheats, exploits or griefing. Ever.
Keep the net clear. Save banter for downtime.
Tell your team leader. About a leader? Contact GROWBIGGER or SWEEP.
Give real availability and real quals. Own your mistakes.
Everyone was an FNG once. Teach, do not gatekeep.
// The path
Earn your tier
Nobody is handed a spot. Every promotion is earned through action.
// Structure & contacts
The teams
Hitman
SSO assault force. VANGUARD (Hitman 1, rifle squad), BANDIT (Hitman 2, weapons team) and COBRA (Hitman 3, combat engineers).
Whiplash
SSO recon and sabotage. Small team, selected by STORM241.
Anvil
Support and logistics. Vehicles, firepower (artillery, drones) and logistics. Led by CAINFPS.
Prophet + Disciple
Medical platoon plus combat search and rescue. Co-led by DEXTER.
Bulwark
Second platoon, in reserve under SWEEP. BASTION, RAMPART and CITADEL, fed by the reserve list.
Problem? Tell your team leader, or contact GROWBIGGER or SWEEP.